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Character sheet
Health:
100/100  (100/100)
Alchemy:
100/100  (100/100)

PostSubject: rxtdcfgvujl   Mon Aug 03, 2009 12:03 am

Basic Character Information:

Name: Shuhei Toukai
-Nickname: Shuhei of the Quick Draw.
Age: 29
Gender: Male
Clan: -

Looks:
Spoiler:
 

Personality: Shuhei should be best described as the quiet type. Shuhei never shows emotion unless the situation demands it. Under normal times and situations Shuhei will have the same bored expression pastered upon his face. Most of the time Shuhei won’t speak alot. Not much of a talker Shuhei will stay to his own thoughts and dreams. On the rare occasion Shuhei engages into a long conversation, this is more than smalltalk, Shuhei will only do so because of something that intrests him greatly. Shuhei dosent like to be rushed. Most of the time Shuhei will take his time in doing things, so engrossed in his thoughts Shuhei wont do things at a faster rate than he needs to. During battle Shuhei regards his enemies with the same expression and attitude he gives his comrades: complete boredom and contempt. Battle is the only time Shuhei will do things at a higher speed rate. Shuhei enjoys a good battle, but a long carried on one bores him very easily and as such he will want to end it soon. A bad trait in which he recived from his father is the long fuse of temper. It takes alot of things and happenings to make Shuhei angry. Annoyed, irritated, Shuhei will become but rarly will he become fully pissed off. On the occasion he is angry people should steer clear as his anger is built up from many previous times. Because of his building of anger, Shuhei will take most insults and put downs from anyone. He will simply shurg them off in the beginning, but once the anger is built up to much he will blow. Shuhei regards people of lower rank with contempt and even people with higher rank. He dosent care of rank but more strength to back up the mere title. When it comes to killing Shuhei has no trouble in doing so. In his eyes killing is something that just happens and it is surly inevitable. Shuhei has a great passion for his country and village. Such a passion he will do anything and everything to protect and ensure the well being of the village.

Rank Information:

Rank: Seven Swordsmen of the Mist
Village: Kirigakure no Sato


Skill Information:

Skill Specialty: Kenjutsu, Ninjutsu
Elemental Affinity: Suiton.
Special Characteristics: Shuhei is a particularly skilled chakra-sensing ninja, as he is not only able to tell that a group is approaching, but can also sense how many of them are present, and also allows him to pick up chakra from long distances, and notice changes in an individual's chakra. Shuhei senses can also tell when a person is lying from the fluctations in a person's chakra from made from dishonest emotions. Shuhei, being of rare talents, has the ironic trait of having a below average chakra pool. About five percent lower than the average Jounin, Shuhei lacks in the pure chakra sport. What makes up for this lack however, is Shuhei's expert chakra control. Shuhei's control of chakra is extremely great, to the extend in which allowed for his Quick Draw style (Explained below)

Shuhei has one last special trait about him. This trait is hidden within his right arm. Thanks to extensive surgery and actual body modification, so called Soft Physique Modification, Shuhei can now dislocate his joints in his right arm and then control the softened arm with chakra, allowing him to stretch and twist any part of said arm at any angle, elongating and even coiling around his opponent.


Styles:

Name: Quick Draw • Douten Hayai
Type: Kenjutsu
Rank: S
Element: None.
Description: Quick Draw style is one created and utilized by the Mist Swordsmen; Shuhei Toukai. In retrospect, Quick Draw is a mere advanced form of the Body Flicker Technique but broken down to a style, made up of a series of moves. This style can only occur when the user has complete control of their chakra. Only those with expert chakra control may hope to even try this. By moving a great majority of ones chakra to their arm (either let or right) and compressing it to just the points of the arms, one is able to move said limb with blinding speed. In the longrun, this style is a breakdown of the body flicker. Each movement is extremely quick. When using this technique, one draws their blade, strikes and either continues to strike or sheath their weapon. Constant consentration, and control of chakra is required for this style. Suhei is only capable of using this few times during battle. Quite like Body Flicker.

Name: Movement of the Snake • Sadou Hebi
Type: Kenjutsu
Rank: A
Element: None.
Description: Sadou Hebi is a off form kenjutsu style utilized by the Mist Swordsmen; Shuhei. On behalf of his right arm, which was subjected to Soft Physique Modification, Shuhei extends his arm outward to extremely long lengths, as well as subjecting his arm to unmatched twisting and streching. Being able to move his arm without worry of limits, he then combines strikes with his sword, Kujira, with his arm. Making his range much longer, twisitng to attack at extremely diffifult angles and etc. Due to this style's abilities, Shuhei has created a few techniques while utilizing the high points of the Soft Physique Modification of his arm.



Weapons:

Name: Kujira • Whale
Appearance:
Spoiler:
 
Rank: S
Special Abilities: Kujira, being a sword of anicent times and means, has one extremely powerfull and unusual ability. Some say it is the material of the weapon, others say it is because of the users chakra touching the heart of the blade. Either way, Kujira's ability actvates when it is touched by Shuhei. Once he touches her, Shuhei can control te swords weight at will. By a simple mental command, Kujira's weight can change in a milisecond. From three times ones body weight, to lite as a feather. The change occurs at a instant noticed and can be changed from weight to weight at will.
Origin: Kujira was not always in the hands of Shuhei for once it belonged to his father, Hisagi, years ago. This was during the reign of the former Mizukage. The time was dark, and crimson stained the hands of many in Kirigakure. Hisagi was once one of the Seven Mist Swordsmen. He was remarked as one of the fastest and strongest. (These traits Shuhei aquired from him) Thanks to his skill and loyalty to Kiri, Hisagi was appointed as a sworn protector of the Mizukage. Of course, protecting the strongest nin of Kiri was not the largest task, but it had to be done. Needless to say, the time passed and death was on it's heels. The Mizukage was killed, none knew to how it occured or why but it was known that comitted by a Konoha ninja. This didnt matter to Shuhei, all that he saw was death of his father. Who had been found dead outside the Mizukages office along with the now deceased Kage. Shuhei was given his fathers sword as a token of father son bond. And has kept it ever since


Last edited by L on Tue Aug 04, 2009 12:17 am; edited 4 times in total
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100/100  (100/100)

PostSubject: Re: rxtdcfgvujl   Mon Aug 03, 2009 12:52 am

Jutsus:
Quote :
Name: Kawarimi no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique.

Name: Henge no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konoha Ninja Academy. Fundamentally, all ninja know this jutsu. The transformation jutsu is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on the inexperienced ninja.

Name: Bunshin no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).

Name: Nawanuke no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: A basic jutsu taught at the Konoha Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up.

Name: Genjutsu Kai
Rank: E-S
Type: Ninjutsu
Element: N/A
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.




Quote :
Rank: D
Type: Ninjutsu
Range: 10 m
Element: Suiton
Description: The user creates a thick mist in the air, which makes it impossible for anyone (even the user) to see anything. The user must then use his superior assassin skills to kill the enemy. This jutsu requires water around.

Name: Mizu Shuugou no Jutsu
Rank: C
Type: Ninjutsu
Range: 5 m
Element: Suiton
This jutsu allows the user to gather water from the environment around him, like from the air, soil, etc. However, if in dry lands, this jutsu is useless.

Name: Daibakuryuu no Jutsu - Great Exploding Current
Rank: C
Type: Ninjutsu
Range: 5 m
Element: Suiton
Description: Suiton • Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.

Name: Taihoudan - Large Projectile
Rank: C
Type: Ninjutsu
Range: 5 m
Element: Suiton
Description: Suiton • Taihoudan is a Ninjutsu technique utilizing the Water Elements. Amachi will generate water in his mouth and spit it as a stream at his target.

Name: Teppoudama - Bullet
Rank: C
Type: Ninjutsu
Range: 5 m
Element: Suiton
Description: Suiton • Teppoudama is a Ninjutsu technique utilizing the Water Element. After forming the necessary hand seals, the user manifests a large amount of water in his mouth which he can then spit at his opponent as a large spherical projectile.

Name: Suirou no Jutsu - Water Prison Technique
Rank: C
Type: Ninjutsu
Range: 5 m
Element: Suiton
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.

Name: Mizu Bunshin no Jutsu - Water Clone Technique
Rank: C
Type: Ninjutsu
Range: 5 m
Element: Suiton
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however; it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.

Name: Mizuame Nabara - Starch Syrup Capture Field
Rank: C
Type: Ninjutsu
Range: 10 m
Element: Suiton
Description: Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, Izumo will expel a sticky liquid from his gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows Izumo or a comrade to charge and attack without fear of becoming bogged down as well.


Last edited by L on Mon Aug 03, 2009 12:01 pm; edited 4 times in total
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Character sheet
Health:
100/100  (100/100)
Alchemy:
100/100  (100/100)

PostSubject: Re: rxtdcfgvujl   Mon Aug 03, 2009 12:59 am

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