Full Metal Alchemist Rpg


 
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 Soujiro Usagi

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Einherjar
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Posts : 236
Join date : 2009-02-14

Character sheet
Health:
100/100  (100/100)
Alchemy:
100/100  (100/100)

PostSubject: Soujiro Usagi   Mon Nov 23, 2009 4:00 pm

Basic Character Information:

Name: Soujiro Usagi
-Nickname: N/A
Age:
Gender: Male
Clan: None.

Looks:

Personality:
Rank Information:

Rank: Genin
Village: Konohagakure no Sato


Skill Information:

Skill Specialty: Medical Ninjutsu - Taijutsu
Elemental Affinity: Raiton
Special Characteristics:
Being the son of the cheif of the medical corps, Soujiro has gained great knowledge of the human body. Anatomy and physiology, microbiology and molecular genetics are general topics in which Soujiro has great understanding of. While he is not, nor does he claim to be, a master of these subjects he is extremely knowledgeable for someone of his age.

History and RP Sample:
History:

Rp Sample:


Last edited by L on Thu Dec 10, 2009 9:00 am; edited 10 times in total
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Einherjar
Admin
avatar

Posts : 236
Join date : 2009-02-14

Character sheet
Health:
100/100  (100/100)
Alchemy:
100/100  (100/100)

PostSubject: Re: Soujiro Usagi   Mon Nov 23, 2009 4:27 pm

Ninjutsu


Name: Shunshin no Jutsu
Rank: D-S
Type: Ninjutsu
Element: N/A
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.

Name: Kawarimi no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique.

Name: Henge no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konoha Ninja Academy. Fundamentally, all ninja know this jutsu. The transformation jutsu is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on the inexperienced ninja.

Name: Bunshin no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).

Name: Nawanuke no Jutsu
Rank: E
Type: Ninjutsu
Element: N/A
Description: A basic jutsu taught at the Konoha Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up.

Name: Genjutsu Kai
Rank: E-S
Type: Ninjutsu
Element: N/A
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.

Name: Chakra Absorption Technique • [Chakra Kyuuin Jutsu]
Type: Ninjutsu
Rank: C
Element: N/A
Description: When the user touches their palm on their opponent’s body, they can withdraw the physical and spiritual energy out of them. By reducing their Chakra, it greatly increases their advantage over their opponent. Opponent loses 5 Chakra per turn. User gets that Chakra.

Medical Jutsu


Name: Minor Cell Regeneration • [Karuiseru kousei]
Type: Medical Ninjutsu
Rank: D-C
Element: N/A
Description: Minor Cell Regeneration is a jutsu skill used by medical ninja, essentially this techinique is a weaker version of Mystical Palm technique, enabling the user to heal minor internal and external wounds. When activated the users hand will glow a light blue. Any dying or hurt cell touched by this technique starts to reproduce itself at a much faster rate that normal. Minor cuts can be healed in minutes rather than days and etc.

Name: White Cell Increase • [Shiroseru kazou]
Type: Medical Ninjutsu
Rank: C
Element: N/A
Description: This medical jutsu can only be used if the user has free access to their bloodstream. After the needed handseald are formed the user will then touch an open wound and apply a burst of chakra. This special healing chakra will flow into the blood and attach itself to any and all white blood cells it comes in contact with. Once the chakra and cells meet, the effects will come into play. The white blood cells are now much stronger than before. Their ability to fight infections and protect the body from foreign particles, which includes harmful germs and bacteria, is now increased substantially. In addition, most any lower level poison will now be destroyed by the white blood cells with greater ease then before. The effects last for four turns then disappear.

Name: Nerve Control - Painkiller • [Dokyoushihai - Itamidome]
Type: Medical Ninjutsu
Rank: C
Element: N/A
Description: This medical jutsu serves the purpose as field type of general painkiller. Once medical based chaka is added the the users hand and the needed seals are completed, the jutsu's effects can now be used. By touching any area of the body (must be toching the skin) the chakra from the users hand will flow into the nerves of the touched area. Not but moments after the chakra flows onto the nerves they will start to freeze up. For a duration of time the nerves effected will not be able to feel any pain, stimuli, or occurances to that area. The effects may last up to three posts before feeling returns.

Name: Coagulation • [Gyouketsu]
Type: Medical Jutsu
Rank: D
Element: N/A
Description: A simple healing technique. The user uses his chakra on a wound to make the blood there coagulate and stop bleeding. This is used as a simple treatment option as it does not close wounds. The bleeding from minor wounds can easily be stopped but deep wounds can require several minutes, as well as chakra, to stop.

Name:Oxygen supply • [Sansokyoukyuu]
Rank: D
Type: Ninjutsu
Description: An easy justu for the Medical Ninja. A ninja uses chakra upon the chest area focusing it to help the body in some ways. It helps the lungs expand easier making the chest and neck muscles become more officient which allows the airways to expand and pulmonary blood vessels so then the cells of the body may breathe easier. This can also enable a much longer air span for not breathing. Helpful in gaseous areas and underwater.

Name: Minor Mental Collision • [Karui Mentaruteishoku]
Rank: C
Type: Medical Ninjutsu
Element: N/A
Description: Essentially a minor version of Ranshinshou, (Chaotic Mental Collision) when the user charges chakra into their hand, thus creating a small electrical field, they are able to use this jutsu. Once the small field of electricity is formed around the hand the user will then touch any portion of the opponents body. As soon as the electricity touches the user it will shoot into their central nervous system disrupting electrical impulses. The effects of this justu are the hands. Every finger, wrist and palm itself are switched around with the other hand. Moving your right index finger could result with moving your left middle finger and etc.
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